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Theory of Fun for Game Design

Theory of Fun for Game Design

by Raph Koster
Paperback
Publication Date: 31/12/2013

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Now in full color, the 10th anniversary edition of this classic book packs more insight into what it means to design games for fun. Theory of Fun for Game Design challenges and inspires game designers as well as game enthusiasts looking for products and experiences that are truly fun and entertaining. The book discusses the impact of designing in a multidimensional landscape, where computer science, environmental design, and storytelling all play a role in creating an interactive game design. For the professional game developer to the interested young gamer, this updated edition takes you on an illustrated ride in fun and games. Learn why some games are fun and others are boring Discover how playing a game and learning are connected Understand why making a game too hard--or too easy--is a mistake Find out why games have to balance deprivation and overload, order and chaos, silence and noise Explore why you need to balance challenges of task mastery, pattern recognition, discovery, and time attacks
ISBN:
9781449363215
9781449363215
Category:
Games development & programming
Format:
Paperback
Publication Date:
31-12-2013
Language:
English
Publisher:
O'Reilly Media
Country of origin:
United States
Edition:
2nd Edition
Pages:
284
Dimensions (mm):
235x191x15mm
Weight:
0.54kg

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