Part 1: Digital Pedagogy
1. What Is a Digital Pedagogy and Why Do We Need One?
What is a digital pedagogy?
Why do we need a digital pedagogy?
How do we develop a digital pedagogy?
Why bother? I know how to use a computer!
2. Theoretical Underpinnings
Constructivism
Social constructivism
Distributed cognition
Constructionism
Connectivism
Computer-supported collaborative learning (CSCL)
Technological pedagogical and content knowledge (TPACK)
Community of practice (CoP)
3. Policy and Trends: Preparing Lifelong Learners
National
Australia
Rest of the world
Research organisations and reports
4. Digital Expectancy: It’s All about Behaviour
Background Students in Australia
Digital expectancy
How digital expectancy will change teaching
The impact of the internet on digital expectancy
Part 2: Creative Technologies and Learning
5. The Role of Technology in Emerging Literacy and Numeracy
Emerging literacy and numeracy
Defining emerging literacy and numeracy
A closer look at literacy
A closer look at numeracy
The role of technology in developing literacy and numeracy
6. Creative Technologies and Play
What is a ‘creative technology’?
Technology and play
Creative technologies for the early and primary years
7. Developing a Digital Pedagogy for Creative Technologies
What does digital fluency look like in the early years of schooling?
Developing a digital pedagogy for early years teachers
A digital pedagogy for creative technologies
Creative activity: The use of creative technologies
Experimental activity: Technology and play
Purposeful activity: The use of technology to acquire specific skills
Part 3: Creative, Purposeful and Experimental Learning with Technology
8. The Role of Technology in the Primary and Early Secondary Classroom
The primary classroom
Starting grade 4: The technology neophyte
Technology in the primary and early secondary classroom
Digital content creators
Technology innovators
Digital fluency
Technology terms
9. Developing Digital Fluency in Learners
Technology for primary schools
Word processing (Word)
Spreadsheets (Excel)
Advanced web-searching skills Animation: clay, drawing
Podcasting
Presentation software (PowerPoint, Keynote, Prezi)
Blogging Web 2.0 (social networking)
Publishing
Making a video or movie
Web design
10. Developing a Digital Pedagogy for Creative, Purposeful and Experimental Learning with Technology
The primary classroom
Developing your digital pedagogy: Creating digital content creators
Developing your digital pedagogy: Encouraging technological innovations
The four steps to innovation
Developing your digital pedagogy: Developing digital fluency
A digital pedagogy for the primary classroom
Part 4: Digital Technologies for All Subject Areas
11. The Role of Technology across All Subject Areas
The secondary classroom
Starting grade 8: The digitally experienced learner
Technology in the secondary classroom: Across discipline areas
An aptitude for emerging technologies
12. Scaffolding Digital Fluency in Learners
Technology for upper primary and secondary schools
Digital portfolios (ePortfolios)
Virtual worlds
Flash
Multimedia and mashups
Cloud computing
A different look at online communities
Gaming consoles
Photoshop Jing
13. Developing a Digital Pedagogy for Digitally Fluent Learners
The secondary classroom
A digital pedagogy for digitally fluent learners
A digital pedagogy for the secondary classroom
A significant difference
Putting it all together
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